Updates on our research, product, and company.

20 February 2026 · 5 min read
There's a moment every animator knows. You've built the poses. They look good in isolation — the character is readable, the shapes are strong, the weight feels right. You hit play, and something is off. Almost always, the culprit is timing.

14 February 2026 · 6 min read
Inbetweening has been the backbone of animation since the 1930s. Here's why we think AI is finally ready to help — without taking the animator out of the loop.

10 February 2026 · 4 min read
We started Animatica because we believe character animation shouldn't be a choice between creative control and speed. Today we're sharing what we've been building.