10 February 2026 · 4 min read

Introducing Animatica

Animatica — directable AI for character motion
Paweł Pierzchlewicz

Paweł Pierzchlewicz

CEO

For the past decade, generative AI has transformed how we create images, music, and text. But character motion — the thing that makes a digital character feel alive — is still done largely by hand. Frame by frame. Keyframe by keyframe.

There's a good reason for that. Motion is hard. It's physical. It's expressive. It needs to respect anatomy, weight, timing, and intent all at once. The tools that exist today either give you full control (and demand weeks of work) or generate motion automatically (and strip away creative direction).

We started Animatica to build a third option: directable AI for character motion.

The idea is simple. An animator sets key poses — the moments that define the story. Our AI generates the motion in between, respecting the physics, the style, and the creative intent. If it's not right, you adjust. The AI follows your edits. You stay in the driver's seat.

This isn't about replacing animators. It's about giving them a collaborator that understands motion as deeply as they do — and can iterate at the speed of thought.

Our team combines deep AI research (generative models, motion synthesis, publications at NeurIPS and ICLR) with real production experience (Emmy-nominated VFX supervision, 15+ years on Hollywood films and AAA games). We've seen both sides of this problem, and we're building from that intersection.

We're early. The product is in active development, and we're working closely with a small group of studios and animators to get this right. If you're interested in what we're building — whether as a potential user, collaborator, or team member — we'd love to hear from you.

More soon.

Introducing Animatica | Animatica Newsroom