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Machine Learning Researcher

Full-time · Gdańsk, Poland

We are building the next generation of generative AI for 3D animation. At Animatica, we move fast to bridge the gap between cutting-edge AI research and practical tools for creators. We need a Machine Learning Researcher who wants to get their hands dirty advancing state-of-the-art generative models for human motion. You won't just be writing papers; you will be working directly with massive mo-cap datasets and collaborating closely with our ML engineers, animators, and graphics experts to build tech that actually ships.

What you'll do

  • Designing and running experiments using models like Transformers, Diffusion, VAEs, and GANs to crack complex tasks like motion prediction, interpolation, style transfer, and trajectory generation.
  • Wrangling large-scale motion capture and skeleton-based datasets (like AMASS, Human3.6M, Mixamo) and tackling real-world motion representation challenges using Euler angles, quaternions, and FK/IK.
  • Digging into the latest research from top-tier venues (CVPR, SIGGRAPH, NeurIPS, ICLR, ECCV), implementing the best ideas, and adapting them to directly upgrade our core technology.
  • Teaming up with our ML engineers to navigate production constraints, and working with the animation and graphics crew to evaluate data and integrate your models into the pipeline.
  • Formulating hypotheses, documenting your breakthroughs, and contributing to scientific publications to put Animatica on the map in the global research community.

What we're looking for

  • An advanced degree (PhD or Master's) in AI, Computer Graphics, Robotics, Bioinformatics, or a similar field, backed by at least 2 years of real-world research experience in academia or industry.
  • A rock-solid theoretical understanding of machine learning, deep learning, and time-series modeling.
  • High proficiency in writing code for modern ML libraries, with a heavy preference for PyTorch (though we will definitely talk if you are a TensorFlow or JAX wizard).
  • Deep knowledge of how motion actually works under the hood, including local vs. global coordinates and forward/inverse kinematics.
  • The ability to design rigorous experiments, analyze the results without bias, and clearly communicate your findings through technical docs and papers.

Nice to have

  • Published papers on motion in-betweening, 3D pose estimation, procedural animation, or deep generative models.
  • Hands-on experience with 3D character data structures like SMPL models, kinematic parameters, and hierarchical skeletons.
  • A background in physics-based animation or biomechanical motion simulation.
  • Know-how in creative software like Blender, Maya, or Unity so you can independently test, visualize, and export your ML outputs.

Compensation

18,000 – 23,900 PLN/month gross (UoP) + employee stock options (ESOP)

Full employment contract (Umowa o Pracę) with statutory benefits including health insurance, pension contributions, and 26 days of paid leave. Equity is part of the package — you'll share in what we build together.

Interested?

Send us your CV and a link to your work — GitHub, papers, a side project, or anything that shows how you think.

Accepted formats: PDF, DOC, DOCX (max 10MB)

GitHub, papers, side projects, or anything that shows how you think

Animatica — Directable AI for Character Motion